![]() ![]() ![]() In manner more akin to the tightly controlled agency of Crysis 2 rather than the unfettered freedom of the first game, players are still provided a modest amount of scope with which to approach various situations – permitting ample oscillation between all out combat and more considered, stealthy avenues of play depending on your preference. That said, as dramatic as my description has made the fall from freewheeling player agency into linear gunplay seem, Crysis 3 hasn’t given up that particular ghost entirely. As such, if you’ve not had any previous exposure to Crysis 3 ( you can catch our review of the PS3 version here) but enjoyed the first Crysis or indeed any current open world first-person shooter, then the sardines-in-a-tin style approach of Crytek’s threequel, where open world agency has been sacrificed at the alter of prebaked Hollywood spectacle and the frequent manifestation of invisible walls, will likely fail to ensnare your attention sufficiently.įurther Reading – Crysis Remastered PS4 Review ![]()
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